AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on Android in South Africa, Q1 2022
An overview of the performance of the top 5 Apple Arcade games on Android in South Africa during Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Apple Arcade games on Android in South Africa displayed varied performance metrics, according to data from Sensor Tower.
Hill Climb Racing from Fingersoft saw its weekly downloads fluctuate, starting at 13.4K in late December and hitting a low of 5.6K by mid-February, before rebounding to 10.8K by the end of March. Revenue for this game experienced a peak of $129 in the last week of December, then showed a general downward trend, stabilizing around $22 by the end of March. Active users started at 116.5K, dipped to 96.1K in late February, and then recovered to 118K by the end of the quarter.
Temple Run by Imangi Studios had a consistent performance in weekly downloads, beginning at 14.1K in the last week of December and gradually declining to 5.5K by early March, before rising again to 9.6K at the end of March. The game’s revenue was modest, peaking at $16 in early January and dropping to single digits for the remainder of the quarter. Active users started at 83.4K and saw a gradual decline to 56.3K by early March, but improved to 69.8K by the end of the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games saw its weekly downloads peak at 9.7K in mid-January, followed by a decline to 3.1K by early March, and a slight recovery to 5.2K by the end of the quarter. Revenue remained relatively stable, with minor fluctuations, peaking at $22 in mid-February. Active users showed a steady trend, starting at 43.7K, rising to 54.3K mid-January, and maintaining around 51.9K by the end of March.
Asphalt 8 - Car Racing Game from Gameloft SE experienced a steady weekly download rate, starting at 7.2K in late December, with minor fluctuations, and ending at 5.9K by the end of March. Revenue saw a notable peak at $312 in the last week of December, followed by a general decline, stabilizing around $122 by the end of March. Active users started at 22.8K, declined to 17.3K by early March, and then increased to 21.2K by the end of the quarter.
Sonic Dash Endless Runner Game by SEGA had its weekly downloads peak at 6.9K in the first week of January, followed by a decline to 2.6K by early March, and a rise to 5.2K by the end of March. Revenue peaked at $83 in early January and fluctuated down to $21 by the end of March. Active users started at 55.5K, saw a decline to 47.4K by early March, and then increased to 56.7K by the end of the quarter.
For more detailed insights, visit Sensor Tower.